DEATHWING TERMINATOR SQUAD

Deathhammer40k Warhammer 40,000 Commission Painted and Built Wargaming Miniatures Deathwing Terminators Blog Post

Hi, Ben here! I’ve just finished painting a squad of Deathwing Terminators for my Dark Angels army. As a Dark Angel player I really love the fluff behind these guys and they’re great to use in games as an ambush unit when you use them with Ravenwing. The Deathwing Terminator kit is full of different weapon upgrades, so you can kit your Terminators with a whole host of ranged and close combat weapons.

Deathhammer40k Warhammer 40,000 Commission Painted and Built Wargaming Miniatures Deathwing Terminators 3a

In my Deathwing Terminator squads I like to mainly equip them with Storm Bolters, Powerfists, a Thunder Hammer and Storm Shield to tank invulnerable saves and then a heavy weapon, such as a Heavy Flamer, Assault Cannon or a Cyclone Missle Launcher. Equipping your Deathwing Terminators with ranged weapons means you can make the most out of the Vengeful Strike and Split Fire special rules that Deathwing Terminators get.

Deathhammer40k Warhammer 40,000 Commission Painted and Built Wargaming Miniatures Deathwing Terminators 5a

I paint my Deathwing with a base of Screaming Skull, then a wash with Nuln Oil, tidy any messy edges up with Screaming Skull again and then give a final highlight with Ceremite White. I’m not a fan of the cream colour that Games Workshop uses on it’s Deathwing, so I opt to use this variation instead, which I think still works well and gives the effect that the Deathwing need.

Deathhammer40k Warhammer 40,000 Commission Painted and Built Wargaming Miniatures Deathwing Terminators 1a

I usually use Deathwing as an ambush unit aided by a squad of Ravenwing Bikes or Black Knights. This way they don’t scatter when they come in from Deep Strike reserve and you can target the enemy’s weak points with the the speed that the Ravenwing give to your force. Adding a Librarian or a Chaplain to a Deathwing Terminator Squad is always a good idea as it gives them buffs and makes the squad a lot more dangerous to face in battle.

Deathhammer40k Warhammer 40,000 Commission Painted and Built Wargaming Miniatures Deathwing Sergeant

Deathwing Armour

There are some great little details added to the armour of the Deathwing Terminators that help bring narrative into the miniatures. The vents on the back of armour are different to that of normal Space Marines.

Deathhammer40k Warhammer 40,000 Commission Painted and Built Wargaming Miniatures Deathwing Heavy Flamer

Heavy Flamer

In this squad I have gone for the Heavy Flamer option for the heavy weapon slot. This will be the perfect weapon for thinning down horde armies and any enemies with a 4+ armour save or higher.

Deathhammer40k Warhammer 40,000 Commission Painted and Built Wargaming Miniatures Deathwing Helmet

Deathwing Colour

I’ve gone for a lighter bone colour on my Deathwing as I’m not a big fan of the cream that Games Workshop uses. I base the model with Screaming Skull, wash with Nuln Oil and then highlight with Ceremite White.

Below you can see the Deathwing Terminator Squad’s wargear and special rules.

Deathwing Terminator Squad – 220 Points

4x Deathwing Terminators (incl. Sergeant) (160pts), Heavy Flamer (10pts), Terminator Armour, Thunder Hammer and Storm Shield (10pts)
Concussive, Deathwing, Deep Strike, Fearless, Grim Resolve, Hatred (Chaos Space Marines), No sweeping advances, Relentless, Specialist Weapon, Split Fire, Unwieldy, Vengeful Strike

  • Deathwing Sergeant (40pts)

    Storm Bolter and Power Sword

Name Unit Type WS BS S T W I A Ld Save Ref
Deathwing Sergeant Infantry (Character) 4 4 4 4 1 4 2 9 2+ / 5++ Codex: Dark Angels 2015 p116
Deathwing Terminator Infantry 4 4 4 4 1 4 2 9 2+ / 5++ Codex: Dark Angels 2015 p116

 

Name Description Ref
Storm Shield Confers 3++, but can never gain an attack for having two close combat weapons Codex: Dark Angels 2015 p153
Terminator Armour 2+/5++, have the Bulky, Deep Strike, Relentless, Deathwing Assault and Vengeful Strike special rules. May not make sweeping advances. Codex: Dark Angels 2015 p154

 

Name Range Strength AP Type Ref
Heavy Flamer Template 5 4 Assault 1 BRB 2014 p176
Power Fist x2 2 Melee, Specialist Weapon, Unwieldy BRB 2014 p179
Power Sword User 3 Melee BRB 2014 p179
Storm Bolter 24″ 4 5 Assault 2 BRB 2014 p176
Thunder Hammer x2 2 Melee, Concussive, Specialist Weapon, Unwieldy BRB 2014 p178

Related Rules

Concussive: A model that suffers one or more unsaved Wounds from a weapon with this special rule is reduced to Initiative 1 until the end of the following Assault phase. (BRB 2014 p163)

Deathwing: A model with this special rule has the Fearless and Hatred (Chaos Space Marines) special rules. (Codex: Dark Angels 2015 p148)

Deep Strike: (Read the BRB, it’s too complicated to explain in a small space.) (BRB 2014 p162)

Fearless: Automatically pass all Pinning-, Fear- and Regroup tests and Morale checks. Cannot go to ground or use the “Our Weapons Are Useless” rule. (BRB 2014 p163)

Grim Resolve: A model with this rule has Stubborn and therefore ignores negative Leadership modifiers. In addition they may never choose to fail a morale check. Allows overwatch to be resolved at BS2. (Codex: Dark Angels 2015 p148)

Hatred (Chaos Space Marines): Reroll all misses in the first round of each close combat.

No sweeping advances: Models with Terminator Armour may not perform Sweeping Advances.

Relentless: Counts as stationary for firing Heavy, Salvo, or Ordenance weapons. May charge after firing any type of weapon. (BRB 2014 p170)

Specialist Weapon: A model fighting with this weapon does not receive +1 Attack for fighting with two weapons unless it is armed with two or more Melee weapons with the Specialist Weapon USR. (BRB 2014 p172)

Split Fire: A single model may fire at a different target than the rest of the unit. (BRB 2014 p172)

Unwieldy: A model attacking with this weapon Piles In and fights at Initiative step 1, unless it is a Monstrous Creature or a Walker. (BRB 2014 p174)

Vengeful Strike: Weapons are Twin-Linked on the turn this Deathwing model deep strikes. (Codex: Dark Angels 2015 p154)

Deathhammer40k Warhammer 40,000 Commission Painted and Built Wargaming Miniatures Deathwing Terminators 2an

I usually use my Deathwing in a Deathwing Detachment from the Dark Angels codex. In this detachment you have to put all of your Deathwing in reserve. The Deathwing units in this detachment have to roll for reserves to see if they come in to battle. If you’re detachment includes a Venerable Dreadnaught, it has to be inside a Drop Pod in order for it to Deep Strike with the rest of the Deathwing. On the turn they Deep Strike on to the battlefield, they get to shoot and then run, or run and then shoot. if your army has a Ravenwing detachment in it too, all Deathwing units automatically arrive by Deep Strike in your chosen turn of either 2, 3 or 4. This is a great ability as it guarantees that your Deathwing will all arrive on the same turn.

This gives you a chance to concentrate your firepower on key enemy units. The Vengeful Strike special rule is one that’s unique to Deathwing and it gives the Deathwing’s ranged weapons the Twin Linked rule when they enter from Deep Strike! This ability really maximises their firepower! If you give your Deathwing an Assault Cannon, you pretty much have the firepower of a Baal Predator coming down from Deep Strike!

Heavy Flamers also thrive with this ability too. Just Deep Strike next to your Ravenwing and then torch a nearby unit with a Twin Linked Heavy Flamer. Twin Linked on template weapons allows them to re-roll wounds against the target unit. This can be devastating against Necron Warriors, Dire Avengers and Tau Firewarriors as you’ll be wounding very reliably and ignoring their armour saves, turning them into a pile of ash!

Cyclone Missle launchers are also a great option for Deathwing Terminators thanks to the Vengeful Strike rule. 2 Twin Linked, Strength 8 Krak shots or 2 Twin Linked Frag Blasts. The Krak shots are great for taking wounds/hull points from monstrous creatures and light, medium vehicles. The Frag Blasts are ideal for light or even heavily armoured infantry if you can cover a lot of models with the blast marker. Try to centre the blast over as many models as possible to maximise the enemy’s casualties.

The Plasma Cannon option is a good option but is probably one the least favourite of the Deathwing heavy weapon options. As we all know, Plasma weapons have a tendency to get hot, and I wouldn’t want a Terminator falling to his own weapon. It could be quite brutal though as arriving from Deep Strike would make it Twin Linked. You just need the right target, as it wouldn’t be too effective against hordes or vehicles or monstrous creatures. The best target for the Plasma Cannon would be well armoured infantry such as Chaos Space Marines, Wraithguard, Necron Immortals, Necron Lychguard. A well placed Plasma Cannon shot could take a nice chunk out of any of these units which would lessen their combat effectiveness.

Deathhammer40k Warhammer 40,000 Commission Painted and Built Wargaming Miniatures Deathwing Terminators 4a

Hopefully this gives you an insight in how I’m going to use this Deathwing Terminator Squad and has also given you ideas of how to use yours. Keep a look out for them in future battles by checking out our Instagram account!